Volkswagen Konzern investiert in SeeReal Technologies
Volkswagen sichert sich eine Minderheitsbeteiligung an dem führenden Technologie-Unternehmen SeeReal Technologies. Die Beteiligung fördert den Zugang des Konzerns zu wegweisender Augmented Reality („erweiterte Realität“) im Bereich zukünftiger Anzeige-technologien im Auto. Dieses Forschungsvorhaben sichert dem Konzern wichtiges Knowhow, um Autofahren in
2018 European Holographic Display New Product Innovation Award conferred to SeeReal Technologies
SeeReal Technologies recently received the "2018 European Holographic Display New Product Innovation Award". Below some information about Frost & Sullivan's research is shown. The gallery at the end shows some pictures from the ceremony.Frost & Sullivan has noted that multiple
SeeReal @ Worldwide Business with kathy ireland®
Unique and patented technology solutions for real-time holographySeeReal has developed disruptive solutions for real holographic 3D displays, with a goal to set a new market standard for electronic displays. With their extensive background in development and manufacture of Stereoscopic 3D (S3D)
What others wrote … Display Daily – Focus on Light Field Displays and Streaming
An interesting article about current approaches to 3D display technology from Chris Chinnock.
Did you know … SeeReal’s publication in Applied Optics was selected as a „Spotlight on Optics“ by OSA in May 2017
SeeReal recently published an article in Applied Optics titled "Large real-time holographic 3D displays: enabling components and results". This publication was now selected as a "Spotlight on Optics" by the OSA in May 2017. The "Spotlight on Optics" is a
What others wrote … Der Tagesspiegel – Faszination Holografie
A short article and video from Prof. Dr. Hubert Lakner about using micro mirror technology (MEMS) for holography.
What others wrote … SeeReal H3D Demo at SID Conference
At the time of SID Display Conference in 2016, SeeReal demonstrated key principles of their H3D solution to an invited group of people. This was done using a traveling version of an H3D implementation which doesn't represent all commercial features